Game Arts, BFA
Students in the BFA in Game Arts use technology and play to explore complex ideas. In this program, students have access to a wide variety of high-quality technology in an environment that can only be described as invigorating and innovative. The Digital Arts department is populated with a faculty of talented artists and professionals who bring the experience of exhibiting artworks or creating for leading production studios to the classroom.
Many write for trade and professional journals, and several have authored trendsetting books. Students in this program combine artistic practice and technical skill to create rich games that use play to explore complex ideas. From quirky to challenging, aesthetics and ideas are the conceptual focus while programming and game theory ensure that students have the skills to deliver fully realized games.
Courses include game theory, game design, animation, mechanics-dynamics-aesthetics, programming, and a range of gaming studio courses. Recommended electives include special effects, AR/VR, physical computing, and animation narrative.
Semester 1 | Credits | |
---|---|---|
FDC-140 | Visualization/Representation | 3 |
FDC-160 | Light Color Design Lab | 3 |
FDC-150 | Space, Form, Process | 3 |
HAD-111 | Themes in Art and Culture I | 3 |
HMS-101A | Literary and Critical Studies I | 3 |
Credits | 15 | |
Semester 2 | ||
FDC-141 | Visualization/Representation/Concept | 3 |
FDC-161 | Light Color Design Studio | 3 |
FDC-180 | Time and Movement | 3 |
HAD-112 | Themes in Art and Culture II | 3 |
Social Science "Global" Core Elective | 3 | |
Credits | 15 | |
Semester 3 | ||
DDA-271 | Game Coding I | 3 |
DDA-240 | 3D Modeling I | 3 |
DDA-273 | Game Studio I: Game Theory | 3 |
History of Art and Design Elective | 3 | |
Social Science "Thinking" Core Elective | 3 | |
Credits | 15 | |
Semester 4 | ||
DDA-274 | Game Coding 2 | 3 |
DDA-275 | Character Design for Games | 3 |
DDA-276 | Game Studio 2: Mechanics,Dymamics, Aesthetics | 3 |
HMS-201A | Literary and Critical Studies II | 3 |
Math/Science Core Elective | 3 | |
All Institute Elective | 3 | |
Credits | 18 | |
Semester 5 | ||
DDA-371 | Game Coding 3 | 3 |
DDA-372 | Lighting and Texturing for Games | 3 |
DDA-373 | Game Studio 3 | 3 |
Pratt Integrative Course (PIC) | 3 | |
Liberal Arts Post-Core Elective | 6 | |
Credits | 18 | |
Semester 6 | ||
DDA-374 | Game Coding 4 | 3 |
DDA-375 | Animation for Games | 3 |
DDA-394 | Senior Project Development: Game Arts | 3 |
Liberal Arts Post-Core Elective (300/400 level) | 3 | |
History of Art and Design Elective | 3 | |
All Institute Elective | 3 | |
Credits | 18 | |
Semester 7 | ||
DDA-404 | Senior Projects I: Game Arts | 3 |
Liberal Arts Post-Core Elective (300/400 level) | 6 | |
Department Elective | 3 | |
All Institute Elective | 3 | |
Credits | 15 | |
Semester 8 | ||
DDA-414 | Senior Projects Ii: Game Arts | 3 |
DDA-418 | Professional Practices: Game Arts | 3 |
Department Elective | 3 | |
All Institute Elective | 3 | |
Credits | 12 | |
Total Credits | 126 |